Download Mathematics & Physics for Programmers (GAME DEVELOPMENT SERIES)

Download Mathematics & Physics for Programmers (GAME DEVELOPMENT SERIES)

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Mathematics & Physics for Programmers (GAME DEVELOPMENT SERIES)

Mathematics & Physics for Programmers (GAME DEVELOPMENT SERIES)


Mathematics & Physics for Programmers (GAME DEVELOPMENT SERIES)


Download Mathematics & Physics for Programmers (GAME DEVELOPMENT SERIES)

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Mathematics & Physics for Programmers (GAME DEVELOPMENT SERIES)

About the Author

Danny Kodicek is a graduate of Cambridge University. He works with Sunflower Learning in the UK, developing science simulations and tools for schools - his software has been translated into over fifteen languages and is sold worldwide. As a freelancer his previous clients include the BBC and the Royal Air Force, and he was co-creator of the award-winning TimeHunt Web site.

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Product details

Series: GAME DEVELOPMENT SERIES

Paperback: 592 pages

Publisher: Cengage Learning PTR; 2 edition (September 28, 2011)

Language: English

ISBN-10: 9781435457331

ISBN-13: 978-1435457331

ASIN: 1435457331

Product Dimensions:

7 x 1.8 x 9.2 inches

Shipping Weight: 3 pounds (View shipping rates and policies)

Average Customer Review:

3.0 out of 5 stars

19 customer reviews

Amazon Best Sellers Rank:

#964,754 in Books (See Top 100 in Books)

This book would be good if it were not for the embarrassing number of typos and mistakes. I'm fortunate in that I already know a lot of the material that is being presented so I have been able to notice many of the errors, but I'm still concerned that there are many inaccuracies that I am not noticing on topics I'm unfamiliar with.The fact that this is a second edition is even more puzzling. If this is a second edition, how much worse could the errors in the first edition have been? The official website does not have an errata or notes so there's not even a location where you can check to see what is wrong in the book.The errors present are a real shame, because this book could've been quite good. The topics are covered in a sensible order at a good clip and could be quite useful to many a programmer. Unfortunately, with this book, you can never be sure if the material being presented is correct.

This book was quite an interesting read. Though a book of math and physics sounds like it would be boring, I found the text to be pretty engaging. At 688 pages, it’s not the longest technical resource, but the authors manage to pack a good deal in those pages. Of course, there is a lot of math in here, but that’s not all. Even some random topics like mazes and game theory pop up near the end. I really did enjoy the book and it seems worthwhile.Some of the areas of focus include even basic number representations, arithmetic, algebra and trigonometry, vectors and calculus, to mass and acceleration, collision detection, force and motion, friction and more. Finally, in the last section, the authors cover some tangential topics like tile-based games, mazes, game theory and AI, even search techniques. Really, a good roster.One of the main reasons I purchased this book, aside from general interest, was to gain some knowledge to apply to a custom physics engine. While that’s still (in my mind) a debatable goal, I do feel like Mathematics & Physics for Programmers has helped, at least with the general concepts.Unfortunately, I did not try to implement any of the equations or pseudo code from the book, so I won’t comment on the accuracy of the code. It’s possible there were errors that I did not notice. I typically don’t base my implementations directly from books. I use the books to understand the big picture, to get a sense of what’s possible, and to understand the vocabulary and terms that I need to search for. Then I’ll find resources online when it comes to writing the code.What I will say, though, is that the text is not as good as the other big 3d math books, specifically 3D Math Primer for Graphics and Game Development by Fletcher Dunn or Mathematics for 3D Game Programming and Computer Graphics by Eric Lengyel. For sure, if you are only buying one or two math books for game development, get either of those first. However, if you are like me and you’ve already read the popular books on the topic, this isn’t such a bad choice as a refresher or to round out your knowledge.

Good instructional material but for me I would have liked to have a text book style problems to solve. xxxx

It lacks depth of content. Basically useless.

This is not a book to read in a weekend, is a technical literature, but succeeds in capturing the need for advanced programdores inicantes and even games.I recommend traveling the fabulous underworld of these sciences are physics and mathematics.

This has to be one of the worst written books for understanding I have ever bought.The author makes explaining simple fractions so complicated even the mathematicallybrilliant students in my class were confused. I could write a page full of negative commentsabout this book, but I think I have captured the essence of this book in my first two sentences.

I picked this book after reading lots of reviews. I wanted a book that covered game physics and could help me reconnect to the math I was using on the job. But this book, while covering every topic I was interested in does a very poor job of explaining what is going on. The author often throws out a complex equation with no explanation of the terms and transforms the equation into a seemingly different variation with all new terms and zero effort to tie them together. The code is too agnostic, and not useful for reading or using. I am back at amazon looking for a better book, this one is to simple for someone versed in the math and lacks the explanations needed to help someone get back up to speed on the subjects. If you had never had a college physics course or taken calculus you would not be able to get anything out of this book at all.

The book is complex. It fails at trying to keep its teachings simple, though I can't program yet so that may be why. However, I'm out of work so I would enjoy getting back the $25 I spent for it. :(

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